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Cassino
OriginEngland
TypeFishing
FamilyMatching
Players2–4
Skills requiredTactics
Cards52
DeckAnglo-American
PlayClockwise
Playing time10-15 min.
Random chanceMedium
Related games
Escoba, Scopa, Skwitz, Zwickern

Cassino (US) or Casino (Europe), is a fishing card game, often said without substantiation to be of Italian origin, for two, three, four (possibly in two partnerships), or even theoretically five players. It is the only fishing game to have penetrated the English-speaking world. It is mostly played by two with a standard deck of playing cards, the object of the game being to score 21 points by fishing up cards displayed on the table. It is very similar to the later Italian game Scopa.

History[edit]

Although Cassino is often said to be of Italian origin, despite detailed research by Pratesi, there is no evidence of it ever being played in Italy and the earliest references to its Italian cousins, Scopa and Scopone, post-date those of Cassino.[1]

In fact, as 'Casino', the game is first recorded in 1792 in England[2] where it appears to have become something of a fashionable craze.[1] At that stage, sweeps were not part of the rules – that came later.[1]

One country to follow hard on English heels was Austria-Hungary where, as early as 1795 in Vienna and Prague, rules were published that incorporated English terminology such as “sweep” and “lurch.”[3] Rules continued to be published in German until at least 1975.[4]

However, while the game began to fade away in England, it was in America that Cassino gained its second wind in the second half of the 19th century, largely due to several interesting new variants that emerged, including what became Royal Cassino, in which court cards were given a numerical value such that they could capture two or more cards, Spade Cassino, in which players scored for the most Spades, and Diamond Cassino, in which three cards are dealt instead of four. In America, it was eventually eclipsed by Gin Rummy.[1]

The deal[edit]

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The dealer deals four cards to each player and four cards face up in the center. Traditionally, the deal is in twos: two cards at a time to each player. The remainder of the deck is temporarily put aside. After everyone has played their four cards, another hand of four cards is dealt to each player from the remaining cards (two at a time), but no more cards are dealt to the table after the first deal. After these cards have been played there is another deal, and this continues until all 52 cards have been dealt. The dealer announces 'cards' when dealing the last cards. After the last cards have been played, and the hand scored, the deal passes to the left for the next round.

The play[edit]

Beginning with the player to the dealer's left, each player plays one card at a time, performing one (or more) of the following actions:

  • Trailing: Any card may be discarded face up to the table.
  • Pairing: Any card may be used to take one or more cards of the same number, or a build with the same value, that is face up on the table.
  • Combining: A number card may be used to take two or more cards whose pips total the number on the card being used to take them. For example, a player may take a 3 and a 6 with a 9, or may take a 2, 4, and 4 with a 10.
  • Building: Cards may be built upon in one of two ways (see Building).

Players may perform two of the above actions only when pairing and combining simultaneously; e.g. a player may take a 3, a 4 and a 7 with his own seven.

Players with builds on the table are limited in the actions they are permitted to make. This is described in more detail below.

Face cards do not have a denomination in Cassino and are not available for building. The face-cards may only be paired one at a time; if there are two queens on the table, only one queen can be paired up. This removes the possibility of a so-called 'orphan' face card remaining and preventing further sweeps.

An ace has a numerical value of 1.

Cards are usually left on the table after each player's final hand is exhausted. These cards are given to the last player to take in cards through pairing or combining. It is common for the dealer, if dealt a face-card in the final hand, to hold this until the final play, as they are certain to pair with it.

Building[edit]

Under the first type of building, a player may lay one card on top of another if their total equals the total of a card in their hand, and announce that the two cards are built to the total. For example, a player may build a 2 onto a 7 and announce 'building nine,' provided they have a 9 in their hand. The two cards cannot be split up for pairing or combining and are treated as a single nine.

Builds of this type may be taken in by any player by pairing. The building player's adversaries may also take in a build by combination, increasing the capturing number; that is, an eight build may be combined with an ace if an adversary holds a nine. Any player may also continue to build on a build, for example, a seven build could be built to nine by a player with a 2 and a 9. The player who originally builds may also re-build, but only if they hold all appropriate cards: they would have to hold both a 7 and a 9 to make the required building steps.

Under the second type of building, called 'multiple building,' 'natural building', or 'double building,' a player may lay one card on top of another if their values are the same, and announce that the two cards are built together. That is, a player can place a 7 on top of another 7, or on top of a 5 and a 2 which have been built to 7, and announce 'building sevens,' provided that he has a 7 in his hand. The built cards are gathered only with another 7. As with the first build type, a player must hold the card necessary to gather his build for the natural build to be permissible. Importantly, the capturing number of a multiple build can never be changed.[5]

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An optional rule is that, when building in this manner, players may combine other cards on the table, and build in the first manner. For example, suppose the cards on the table are 2 K 6 5 8, and the player holds a 3 and an 8. They may play their 3 onto the 5 to 'build eight' and in the same move 'build eights' by gathering the 5-3, the 8, and the 6-2 together onto one pile, taking in all five cards on their next play.

Advantages gained through building[edit]

Building exists as a means of protecting cards from being captured by adversaries. The first form of building is a weaker form of protection, and primarily protects cards against combination by mid-to-high range cards. Natural building is a much stronger protection, and prevents adversaries from taking cards unless they hold a card of specific face value, one of which the builder already knows resides in their own hand.

The value of building decreases significantly as the number of players in the game increases. In a two-player game, one requires only one adversary to be bereft of the necessary cards; in a four-player game, one requires three adversaries to be lacking the necessary cards to steal a build. As such, building effectively in a two-player game can be very advantageous, but in a four-player game is very difficult.

Acting with builds on the table[edit]

At least three rule variants exist dictating the actions which may be taken by a player who has a build on the table:

  • Variant 1: a player with a build on the table is not permitted to trail a card until that build has been taken in or rebuilt upon by an adversary; they may, however, pair or continue their 'build' with any card on the table.
  • Variant 2: a player with a build on the table is obliged to either take in that build, by pairing or combination, or to add to that build on their next turn.
  • Variant 3: A player with a build on the table cannot trail. Play must initiate from the hand. Continuing a build from only cards on the table is not allowed. You must either take in the build, duplicate it or increase it, OR defer by starting another build or assuming ownership of an opponent's build. A build 'belongs' to the last player that set its value. You may assume ownership of a build started by another by increasing it. But only if it consists of a single combination, i.e., not duplicated. You may have more than one build, but only one of any particular value, and having a build of the same value of another (an adversary's) makes no sense at all.

While Hoyle recommends variant 1, all variants are very common in different regions. The regional variant of this rule in particular should always be checked before play.

Which variant is used changes the tactics, particularly in a two-player game. Under variant 1, the builder has a profound advantage; if they know that their adversary lacks the cards necessary to steal their build, they can often take several cards trailed by their adversary before taking in their build at the end of the round. Variant 2 allows the adversary to trail a card they wish to subsequently capture without the risk of it being taken, reducing the builder's advantage.

Scoring[edit]

The round is over when the stock has been exhausted, and the last deal played. Players count their tricks and score points as follows:

  • Higher number of cards: 3
  • Higher number of spades: 1
  • 10 of diamonds ('big cassino', 'big ten', or 'good ten'): 2
  • 2 of spades: ('little cassino', 'little deuce', 'good two', or 'spy two'): 1
  • Each ace: 1
  • Each clearing of the board known as a 'Sweep' : 1 extra point

If 'most cards' or 'most spades' are held by two or more players, no points are awarded in that category.[5]

Thus there are 11 points to be won in each round if there are no sweeps scored and there is not a tie for number of cards. Typically, when at least one player has reached a score of 21 or more at the end of a round, the winner is the player to score the highest after tallying points.

In one two-player variation, a player can call for a game to be concluded once they are convinced they hold sufficient cards to bring their score to 21; if they do have 21 points, they win regardless of their adversary's score; if they do not have 21 points, their adversary wins.

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All 11 Points[edit]

If one player has won the entire 11 points, some rules state that this player will be awarded an extra point for 12 total points in the round. Other rules state that this is a 'skunk' if it occurs in the first round, and therefore that player wins. In other variations, taking all traditional 11 points in a single round is an automatic win, no matter when it occurs.

Three players in the game can share 11 points and one must lose with fewer points out of 11 points; this is a perfect balancing.[vague]

Rules variants[edit]

Sweeps[edit]

A sweep is declared by a player who manages to capture all face-up cards from the table. In some localities, each sweep is worth an additional point. The opponent has no move except to trail, and a follow-on sweep may result. Points for sweeps are awarded after the base 11 points, in the event that two players reach 21 in the same round. In another variation, trailing the five of spades sweeps the table, the sweep giving one point.

Sudden-death scoring[edit]

There is a variation in which sweeps are scored as they occur; if the sweeper had 20 points (or more, due to a tie score), the sweep would end the round instantly. A scoring variation in which each point card is scored as it is captured also exists.[5]

In a variation devised in Michigan,[citation needed] a player who defaults on his duty after building gives up 2 points at the time of the violation. This is sometimes an acceptable cost to trap cards from the other player in builds the player cannot take. Sweeps also score 2 points. In a series of 'rounds to 5,' any three instant scores (sweeps or defaults) against the same player ends the round.

These sudden-death variations make short-term tactics more important in certain situations than the longer-term goal of achieving the high score for the round.

Face cards[edit]

In some regions, all four face-cards of the same rank may be gathered simultaneously. This allows natural building with face-cards, while still removing the possibility of an 'orphan' card. However, this provides no particular advantage if all four face cards are shared between one player and the table, as is necessary to build in such a manner.

Initial Pairs[edit]

Any pairs dealt to the table at the start of the round may be automatically granted to the first player to move, regardless of whether or not that player has a card to capture them. These cards cannot be built upon, but multiple pairs may constitute an automatic sweep if the table is cleared this way. This rule variation is intended to counteract the advantage of later players' ability to poach or modify builds started by the first player, by awarding extra points at the start.

Game variations[edit]

Five players[edit]

Five-player Cassino can be played by removing the deuces of hearts, diamonds and clubs, and by giving an extra card to each player on the last deal.

Royal Cassino[edit]

In Royal Cassino, face cards are given number values upon which building may occur: jacks count as 11, queens as 12, kings as 13. For example, a player could combine a jack and a two with a king, since 11+2=13, and all applicable building laws remain. An Ace is 1 or 14, the player's choice. If trailed, it is not yet determined. If not, it is fixed. There are no 'Face Cards'. Sweeps do not count. The total points is always 11. You may play to 6 or 21. Ties are possible if no one has the majority of spades, broken by another hand played for 6.

In Buckeye Cassino, all rules of Royal Cassino are inherited. In addition, the ten of diamonds ('Big Ten') holds two values: ten and eleven, poking fun at college basketball's Big Ten Conference, which then consisted of 11 teams.

Trailing-royals Cassino[edit]

In the Trailing-royals Cassino variant, orphaned face cards are not considered a problem. Face cards may be naturally built or paired in any way, so a player may gather three of the same face card simultaneously. The remaining face card will be an orphan, because there is no card left with which to capture it. Such cards remain on the table until the end of the round, and are taken by whoever performed the final capture, as are all other cards left on the table. This method of play does not pair well with the preceding variant that rewards sweeps, because having orphaned cards on the table prevents sweeps.

Pluck Cassino[edit]

Pluck Cassino is a modern variation that follows all the rules of classic Cassino, with an optional additional play option called 'pluck'. Each player has one opportunity each time cards are dealt to 'pluck' a card from the table and add it to their pile of 'won' cards. Players still need to play a card on their turn, plucking is an additional move that they can make either before or after playing their card. The player may pluck at any time during play of that deal, with the following restrictions:

  • Point cards cannot be plucked - so plucking excludes aces, big casino (10 of diamonds) and little casino (2 of spades).
  • Plucking cannot be done when there is only one card left on the table, i.e. sweeping with a pluck is disallowed.
  • Plucking cannot be used to get the last trick of the round (after the deal pile is exhausted).
  • Players are not allowed to pluck a card they just played on the same turn.

Portuguese Cassino[edit]

The gameplay of Portuguese Cassino is the same as the Italian version[vague], except for the following differences:

  • The game is either 2 player or 4 players split in 2 teams
  • The first player/ team to reach 31 points or more is declared the winner.
  • Scoring: points allocation are as follows:
    • Highest number of cards: 3
    • Highest number of spades: 1
    • 10 of diamonds ('menina'): 2
    • 2 of spades: 1
    • Each ace: 1
    • Each clearing of the board known as a 'clearance' ('clareza') : 1 extra point

If both players/teams finish the round with 26 cards each, the player/team with the most spades is awarded the points for most cards.

California Cassino[edit]

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California Cassino is a variation for two, three, four or six players, played with a standard deck of cards. The object is to score the most points through acquiring certain cards or by acquiring a certain number of cards.

The play[edit]

The dealer deals four cards to each player, one at a time, and, in the first deal, four cards face up to the table. This is the only point at which cards are placed on the table by the dealer. Beginning with the player to the dealer's left, each player plays one card at a time, performing one of the following actions:

  • Laying: Any card need to be discarded face up to the table.
  • Pairing: Any card can be used to take another card of the same rank, or build with the same value (to know what the build is, please continue reading).
  • Adding: A number card need to be used to take two or more cards whose rank total the number on the card being used to take them. For example: a player needs to take a 2 and a 5 with a 7, or may take a 2, 4, and 4 with a 10.
  • Building: Cards need to be placed upon one another to draw a new value on the table. The way for this way is listed below.

Face cards don't have a denomination and are not available for combining or building, though multiple face cards can be paired simultaneously. For example, if a player has a queen in their hand and two queens lie on the table, that player can acquire all three queens.

While other forms of cassino use 'sweeps,' a point for clearing the table, California Cassino prohibits points based on sweeps. Cards are usually left on the table after each player's final hand is exhausted. These cards are given to the last player to take in cards through pairing or combining.

Scoring[edit]

The round is over when the deck has been exhausted and the last deal played. Players count their cards and score points as follows:

  • Higher number of cards: 3
  • Higher number of spades: 1
  • 10 of diamonds ('big cassino' or 'good ten'): 2
  • 2 of spades: ('little cassino' or 'good two'): 1
  • Each ace: 1 (4 points total for aces)

There are 11 points to be won in each round. If 'most cards' or 'most spades' are held by two or more players, no points are awarded in those respective categories. The number of rounds played is determined by the number of players present. Each player must deal twice in a complete match, so if there are 3 players, then there are 6 rounds of play. At the end of the 6 rounds - the player with the highest score is the winner.

Diamond Cassino[edit]

Diamond Cassino is a variant of Cassino which is similar to standard Cassino, but it is not played with the picture cards. It is, therefore, played with a forty-card pack. Players are dealt three cards each, and four cards are dealt to the table; these are the cards which the players aim to capture. In this game, players get points if they capture all aces, and extra points if they capture the seven of diamonds. Diamond Cassino has been described as an Italo-American version of Scopone.

Callabra[edit]

In this game, each player is dealt three cards, and five are dealt to the table. Players may trail or take cards from the table, if they have cards which match the cards on the table, or if they have two cards which add up to a card on the table and equal the table card's value. In this game, Jacks are worth eleven points, Queens are worth twelve points and Kings are worth thirteen points. Game ends when a player finally clears all the cards from the table.[6]

Tablanette[edit]

Tablanette is said to be of Russian provenance. In this game, each player has six cards, and a player with a jack may use it to clear the whole table. At the end of a round, players score points for holding the most cards, and extra points if they are holding picturecards.[7]

Spade Cassino[edit]

In Spade Cassino, players are awarded two points for gathering the jack of spades, and one point for each additional spade, in addition to the one point awarded to the player with the most spades. This lifts the number of points awarded in one round to 25. A game of Spade Cassino is usually played to 61.

Draw Cassino[edit]

In Draw Cassino, players draw a replacement card each time they make a play, so that they always have four cards in hand (until the end), rather than being dealt cards in discrete rounds of four.

See also[edit]

References[edit]

  1. ^ abcdPratesi 1995, pp. 6-12. sfn error: no target: CITEREFPratesi1995 (help)
  2. ^Long 1792. sfn error: no target: CITEREFLong1792 (help)
  3. ^_ 1795, pp. 395-406. sfn error: no target: CITEREF_1795 (help)
  4. ^Grupp 1975, pp. 55-57. sfn error: no target: CITEREFGrupp1975 (help)
  5. ^ abc'Rules of Card Games: Casino'. www.pagat.com. Retrieved 6 February 2019.
  6. ^The Penguin Book of Card Games
  7. ^The Penguin Book of Card Games (Penguin, 1979).

Literature[edit]

  • _ (1793). The Conjuror's Magazine, Locke, London. January issue, 'Short Rules For Playing The Game Of Cassino'
  • _ (1795). Der beliebte Weltmensch. Joseph Gerold, Vienna.
  • Grupp, Claus D. (1975/79). Kartenspiele. Falken, Niedernhausen. ISBN3-8068-2001-5.
  • Long, Robert (1792). Short Rules for Playing the Game of Casino, J Owens, London.
  • Pratesi, Franco (1995). 'Casino From Nowhere to Vaguely Everywhere' in The Playing-Card, Vol. XXIV, No. 1, Jul/Aug 1995, ISSN 0305-2133.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Cassino_(card_game)&oldid=1000544504'

The first thing that many casino players think of when they picture the inside of a casino are the slot machines, because slots tend to take up the most space. But there are also plenty of other options when it comes to casino games. As you continue reading below you will find a list of popular casino card games and descriptions of each.

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Blackjack

Blackjack is by far the most popular casino card game. Almost everyone has either played blackjack or has seen it being played, but if you need a refresher here is a quick rundown on how to play.

Each player receives two cards and the dealer receives one card face down and one face up. Each player in turn then decides whether to stand pat, receive another card or cards (hit), split, double down or surrender (where available). Once all of the players have either busted (exceeded a total of 21) or stand the dealer flips their hole card over and completes his or her hand.

Dealers always hit when they have 16 or less and stand when they have 18 or more. Depending on the house rules, they always stand on hard 17’s but in some places they will hit on soft 17 and in others they will stand on soft 17.

This is just a basic overview, so if you want to play blackjack you should study the rules and table variations before investing a great deal of money. You can also play for free at most online casinos before playing for real money which is a great way to learn more about the game.

There are many different varieties of blackjack. A few of them are covered below, like Spanish 21, but you will find 21 game variations in just about every casino. They are almost always based on the same basic concept of getting a higher total than the dealer without going over 21 but will have different rule variations beyond that.

For example, there are blackjack games where both dealer cards are played face up and games where you are dealt two hands and the second cards on each hand can be switched. The most important thing to do is make sure you understand the rules and content of the deck before playing. The reason I mention the content of the deck is because some forms remove certain cards from the deck.

For an example of one of these games see the Spanish 21 information below.

3 Card Poker

3 Card Poker, also called Tri Card Poker, is a game where you play a three card poker hand against the dealer’s three card hand. The dealer has to qualify with a queen high or better in order to pay off on the raise bet. To start play you place a bet on the ante circle. You also may place an optional wager on the pair+ circle. After you receive your three cards you either fold, which surrenders your ante bet, or you raise by placing a bet the same size as your ante bet in the raise circle.

If you raise and the dealer does not qualify you receive even money on your ante bet and the raise bet is a push. When you raise and the dealer qualifies and you have a better hand than the dealer your ante bet and the raise wager both receive even money. There are bonuses paid on your ante bet for certain hands.

A common pay table for ante bonuses is a straight pays 1 to 1, three of a kind pays 4 to 1 and a straight flush pays 5 to 1. The pair plus has different pay tables at different casinos, but a common one pays 1 to 1 for a pair, 4 to 1 for a flush, 6 to 1 for a straight, 25 to 1 for three of a kind and 35 to 1 for a straight flush.

4 Card Poker

4 Card Poker is played much like 3 Card Poker except the dealer always qualifies. The player receives five cards and the dealer receives six, with five down and one face up. Each forms his or her best four card poker hand.

The player antes to start play and must place another wager of one to three times the ante to remain in the hand after receiving his or her cards. Bonuses are paid for certain hands and there are side bets available.

Baccarat

Baccarat is a casino card game that is played for some of the highest stakes around the world. When you start playing Baccarat you must place a bet on the banker, the player or a tie. After placing your bet all of the rest of the action is completed based on very strict rules, making this one of the easiest casino card games to play.

The object is to have the hand you bet on score a higher total than the other hand, or for the two hands to tie in the event you bet on a tie. Scores only go up to 9, as any digits in the tens column are dropped.

For example, a hand with a 10 and an 8 will score as an 8, not an 18. A hand containing an ace and 6 scores a total of 7.

Winning bets on the player pay 1 to 1 and winning bets on the banker pay 1 to 1 minus a small house commission, usually 5%. The tie bet usually pays 9 to 1, but it can vary.

Pai Gow Poker

In Pai Gow Poker, the dealer and player each receive seven cards. These seven cards are divided into a five card poker hand and a two card hand. The five card hand has to be higher than the two card hand.

In order to win, the player’s five card hand has to be better than the dealer’s five card hand AND the player’s two card hand must be better than the dealer’s two card hand. When the player wins the casino collects a commission, usually 5%.

When both of the dealer’s hands are better than the players the player loses their wager. The outcome of the majority of hands is a push when the dealer has one better hand and the player has the other better hand.

Caribbean Stud Poker

Caribbean Stud Poker is a popular casino card game that usually has a side progressive jackpot wager available. Players start by placing an ante wager and the optional progressive side bet if they want. The player and dealer each receive five cards with only one of the dealers turned face up.

The player then either folds or raises. A raise is twice the amount of the original ante. The dealer only qualifies with a hand of ace king or higher. If the dealer does not qualify all ante bets are paid even money and all raises are pushed.

When the dealer qualifies and the player has a better hand both the ante and raise bets win for the player. The ante bet pays 1 to 1 and the raise wager is paid from a chart.

A common pay out chart is 1 to 1 for a pair or less, 2 to 1 for two pair, 3 to 1 for three of a kind, 4 to 1 for a straight, 5 to 1 for a flush, 7 to 1 for a full house, 20 to 1 for four of a kind, 50 to 1 for a straight flush and 100 to 1 for a royal flush.

Let It Ride

Let It Ride Poker is a version of five card stud where each player receives three cards and two cards are turned face up on the table. The two face up cards are used in combination with each player’s three cards to form their best poker hand.

Players do not play against the dealer. They are paid based on a pay table starting with a pair of tens or better.

Each player starts by placing three equal sized wagers. After they receive their three cards they may pull one wager back or let it ride. After the first face up card is dealt they can pull a bet back or let it ride.

So the player will always have at least one wager on the table at the end and may have up to three. A common pay table pays 1 to 1 for a pair of tens or better, 2 to 1 for two pair, 3 to 1 for three of a kind, 5 to 1 for a straight, 8 to 1 for a flush, 11 to 1 for a full house, 50 to 1 for four of a kind, 200 to1 for a straight flush and 1,000 to 1 for a royal flush.

Spanish 21

Spanish 21 is played like regular blackjack but all of the 10s have been removed from the deck. So instead of a 52 card deck you use a 48 card deck. Almost all of the other rules are favorable to the player so if you learn correct strategy the house edge on Spanish 21 can actually be lower than on most blackjack games. Pontoon is the name of a game very similar to Spanish 21 that is popular is Australia.

Casino War

Casino War is one of the easiest games you will ever play. You place a bet and receive a card face up. The dealer then receives a card face up. The higher card wins.

If you win you get paid even money and if you lose you surrender your entire wager. In the event of a tie you can either fold and get back half your bet or double your bet and go to war.

The war round has the player and dealer each receive four down cards and then a face up card. The higher face up card wins. If the dealer wins you lose your entire wager. If you win then you receive even money on half your bet and the other half is a push.

Super Fun 21

Super Fun 21 is a variation of blackjack. It is played just like blackjack but only pays even money on a player’s blackjack. Other rules are more favorable to the player like the ability to double down at any time during the hand, being able to split up to four times and a player blackjack always wins even when the dealer also has a blackjack.

Vegas Three Card Rummy

In Vegas Three Card Rummy the goal is to get a lower score than the dealer. The player and the dealer each receive three cards and the total is calculated for each hand. The dealer must score 20 or lower to qualify.

The player must place an ante bet to start and place an additional wager to stay in the hand after they receive their cards. There is also a side bonus bet that can be wagered on. When the player stays in the hand and has less than the dealer he or she receives even money on their ante.

When the player stays in and the dealer qualifies and the player has a lower score than the dealer the player wins 4 to 1 on a score of 0, 2 to 1 on a score of 1 to 5 and 1 to 1 on a score of 6 to 19.

Card values for face cards and tens are 10, aces are 1 and all other cards are their face value. Pairs, triples, two card suited runs and three card suited runs count as 0.

Texas Holdem

Texas holdem, along with the next two games (Omaha and 7 Card Stud), are not always included in a list of casino card games even though they are often offered in the poker section of land based casinos. They usually aren’t offered in the same software package as online casinos, though many online casinos also have poker rooms offered on different software. So I decided to include the three main poker variations here at the end because they do fit the overall theme.

Texas holdem is the most popular version of poker and is often the game you see televised. Play starts with two players placing small forced bets called the blinds. Each player receives two hole cards face down and then there is a round of betting.

Three community cards are placed face up in the middle of the table followed by another betting round. Another community card is turned face up followed by another round of wagering and then the final community card is turned face up.

The final round of betting is completed and the remaining players make their best five card poker hand using any combination of their hole cards and the five community cards. You can play Texas holdem for limit, pot limit or no limit.

Omaha

Omaha is played almost exactly like Texas holdem except each player starts with four cards instead of two and at the end each remaining player must use exactly two of his or her four hole cards and exactly three cards from the board to make the best five card hand. Omaha can be played as limit or pot limit and can also be played for high and low.

7 Card Stud

7 Card Stud starts with each player placing an ante and receiving two cards face down and one card face up followed by a betting round. The fourth, fifth and sixth cards are dealt to each player face up followed by betting rounds and then the seventh and final card is dealt face down to each player followed by the final betting round. 7 Card Stud is played for limit or pot limit stakes and is usually just played for high, but can be played for high and low.